I work for
King.com
as a game programmer. I wrote games like
Funny Farm,
Luxor, and
Carnival Shootout. I mostly do actionscript programming there, but also some java for the
game verification code.
Recently, I've done some work in C++. It's a powerful language and fun,
but the retarded compilation system makes me cry a bit.
I'm one of the owners of
Mojang Specifications. We're
developing an unique mmorpg called
Wurm Online.
My job there was writing the client code, so was's a lot of java and
opengl. I'm no longer an active developer, due to real life.
I also make music under the name
Markus Alexei. It's
electronica, and releases are very far apart.
Competition entries:
I really like the
Java 4K [Game] Programming Contest, and have entered six games so far:
Left 4k Dead
(2009), a zombie shooter game inspired by Left 4 Dead.
t4kns
(2008), a real time strategy game.
Miners4k
(2006), a game kinda inspired by lemmings and diggers. It won the 2006
competition!
[MISSING]
Hunters4k
(2005), a first person shooter.
[MISSING]
Dungeon4k
(2005), a dungeon exploration game.
Sonic Racer 4k
(2005), a racing game with stolen sprites. I lost the source code for
this.
I also made a game called
Dachon4k, a
gravity based shooter, but I never entered it.
Oh, and I forgot about
l4krits, a luxor
clone, that I never entered either.
I made Blast Passage, an 8-Bit mashup between Bomberman and Gauntlet for the 2008 Retro Remakes competition.
I participated in the Ludum Dare competition, and made a game called Breaking the Tower in 48 hours. It's not a bad game! It finished third in the LD12 competiton.
There's the
Infinite Mario Bros
game I wrote for some mario themed competition. The source code is public
domain now!
2.5d Engines:
I started work on an rpg called
Legend of the Chambered, but lost interest for some reason.
I made a
first person shooter prototype in flash. It uses graphics from the
freedoom
project.
There's also a
flash doom level renderer. It doesn't have any fancy textures, though.
I also wrote a
dungeon master type game engine in java
using similar techniques. I also have a
DM engine in flash, but
that one uses static graphics.
Even nerdier:
I made a
turing complete hexagon based cellular automata thingie. It's REALLY nerdy.
And then I started making a
40x30 pixel ega color remake of Eye of the Beholder 2. I should finish it.
I'm a member of
Mensa Sweden. It's not important, but I
like to brag about it.
I like
Fight Club
(the movie was better than the book, though),
A Song of Ice and Fire
and
Aphex Twin.
I love my girlfriend!